![]() I have not used them in combat so its basically what I think the weapons remind me of and how they could be used after reading through the patch notes on the PC. It seems to only happen with newly acquired experimental weapons.Now, before I begin talking about the weapons I will say this. My previously functioning experimental weapons have no issues so this did not affect them. Not sure if it is related, but definitely sus.Ĭan this please be confirmed? I now have 2 broken experimental weapons in my inventory that I cannot use no matter what I try. This just happened after the patch came out for the crashes that was recently released as it functioned fine just a day prior to the patch. The weapon is essentially broken from that point on. Nothing works once the weapon itself was slotted during multiplayer. I have tried un-slotting and re-slotting, putting the item into storage, pulling it back out, etc. ![]() However, once the issue occurs, the weapon is broken and won’t be functional even after a reboot of the game into a solo session (you can’t even select it in the quick access wheel nor using a quick key like button 3 etc.). This behavior only seems to occur when slotting an experimental weapon during multiplayer. My friend and I experienced the same exact behavior between us in two different sessions. On the flipside, if I pick up an experimental but only slot it after I have reloaded the game into a solo play, the weapon functions as normal. The only way to re-slot something in that particular slot (once the experimental weapon is assigned) is to unassign the weapon and then assign a known good working weapon to that slot (but again the slot has to be empty for anything to work correctly). At first I could assign attachments but that bugged out as well. Having an issue where playing in Multiplayer, picking up an experimental weapon and slotting it into a slot causes the weapon to be completely unusable. Had to drop the weapon on the ground to get the reward loot to register. Specifications: Original xbox one, not an s, x or either series version. When I dropped just the exp magnum on the ground, in the bag was a few hundred concrete, a couple hundred copper and the gun. Indominus-J pointed out this was an issue with the loot. Steps To Reproduce: Weapon was a loot drop from a FNIX assault base. ![]() ![]() something about the rewards from clearing the FNIX bases is causing the rewarded weapon to be coupled together with other loot items and causing a conflict in the inventory. If I place the magnum at the 10:30 location, and use the Dpad, it will switch from the medical first aid kit to the kvm59 or from the kvm59 to the MFAK, but either way it skips the magnum completely. I have my exp kvm59 at the 12 o’clock slot, and medical first aid kits at the 9 o’clock position. If I use the Dpad to select the magnum, it skips over that slot entirely and moves to the next item on the wheel. ![]() Every time I equip the exp magnum to the weapon wheel, if I directly select it, the characters hands disappear, and lose ability to fight, but can use either the D Pad or the weapon wheel to select and use any other weapon or item just fine. Description: Experimental Magnum not useable. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |